How to create Virtual Reality and Augmented Reality Business Models and/or how to monetize VR and AR.
Description
Course Content
How you can create revenue with your investment in virtual and augmented reality.
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I. Introduction to VR and AR
II. master the next 3 technology waves and benefit from them:
Wave 1: Virtual Reality,
Wave 2: Augmented Reality and
Wave 3: USEMIR (Ubiquitous SEnsory MIxed Reality)
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III. Method: Discover VR / AR Business Models for your company – regardless of your industry.
III.a basics of outstanding “Business Model Generation”
III.b Transformation to VR / AR business models and monetization
III.c 10+1 examples of VR / AR business models or monetization
IV. Reading tipp: how to train your idea muscle to imagine 10 individual Business Model ideas for your specific business.
Course structure
After the VR and AR Business Models Training week – held as a classroom training – I wanted to give more VR and AR Enthusiasts and entrepreneurs access to this hop business topic.
In This video training I navigate you through the shores of Virtual and Augmented Reality Business Models.
We will take the hill up to VR and AR Business models step by step in 7 videos. Each subject is illustrated by slides which I walk you through.
We don’t re-invent the wheel. We stick with proven business modeling concepts.
| Total Students | 7864 |
|---|---|
| Duration | 1.5 hours |
| Language | English (US) |
| Number of lectures | 10 |
| Number of quizzes | 0 |
| Total Reviews | 140 |
| Global Rating | 3.77 |
| Instructor Name | Joerg Osarek |
Course Insights (for Students)
Actionable, non-generic pointers before you enroll
Student Satisfaction
78% positive recent sentiment
Momentum
Steady interest
Time & Value
- Est. time: 1.5 hours
- Practical value: 6/10
Roadmap Fit
- Beginner → Beginner → Advanced
Key Takeaways for Learners
- Hands-on practice
- Real-world examples
- Project-based learning
- Hands On
- Real World
Course Review Summary
Signals distilled from the latest Udemy reviews
What learners praise
- Hands On
- Real World
- Examples
- Project
- Engaging
Watch-outs
- Monotone
- Too fast
- Too slow
Difficulty
Best suited for
New learners starting from zero, Doers who prefer project-led learning
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