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Free 3D & Animation ★ 4.2 1,296 students 41 mins

A Beginner’s Guide to 3D Simulation in Cinema 4D

An introductory project-based course for the aspiring 3D motion graphic artist.

Description


In this series of lessons we will cover the fundamentals of 3D Simulation to help you gain a basic understanding of the tools and techniques used in the industry.

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Part 01: Introduction to 3D Simulation Techniques

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  • Overview of the Mograph cloners, random effector, rigid body tag, collider body tag, friction and bounce settings

  • Experimentation with parametric primitives and various geometry for different dynamic effects

  • Splines, lathe nurbs, rigid body tag, collider body tag, friction and bounce settings

  • Create a vase being filled with spheres

  • Using an emitter with a rigid body sphere to start a simulation

  • Work with the initial linear velocity

  • Overview of the random, formula, push apart and step effectors

  • Use of spherical, cylindrical, cone, linear, radial fields and falloff settings

Part 02: Domino’s Project

  • Model the domino’s with splines and extrude nurbs

  • Use domino images from the asset browser to texture the model

  • Use the selection field to apply materials to the front, back and side of dominos

  • Use of the MoGraph Cloner in object mode in conjunction with a spline to duplicate the dominos along a path

  • Adjust the cloner’s distribution settings for evenly spaced dominos

  • Use rigid body and collider body tags to set-up the simulation

  • Use and emitter to create the initial impact by setting the initial linear velocity for domino’s to fall

  • Refine bounce, friction and rigid body settings

  • Define final output render settings to complete the animation

Part 03: Maze Project

  • Model the 3D environment and add a collider body tag

  • Create a sphere inside a cloner and assign a rigid body tag to start the simulation

  • Model the maze geometry using parametric primitives

  • Create shelves, front and add collider body tags

  • Adjust the maze geometry to control the simulation

  • Duplicate the sphere cloner to add additional animation to the scene

  • Create sides to the maze to prevent spheres from falling outside of it’s borders

  • Use the display tag to hide geometry in the perspective view

  • Apply procedural Cinema 4D materials to the maze and spheres

  • Use gradients on the spheres and refine their parameters for added visual interest

  • Create a camera animation to follow the simulated sphere movement

  • Define render settings for final output


Total Students1296
Duration41 mins
LanguageEnglish (US)
Number of lectures12
Number of quizzes0
Total Reviews46
Global Rating4.2391305
Instructor NamePete Maric

Course Insights (for Students)

Actionable, non-generic pointers before you enroll

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Student Satisfaction

86% positive recent sentiment

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Momentum

Steady interest

⏱️

Time & Value

  • Est. time: 41 mins
  • Practical value: 7/10

🧭

Roadmap Fit

  • Beginner → Beginner → Advanced

Key Takeaways for Learners

  • Hands-on practice
  • Real-world examples
  • Project-based learning

Course Review Summary

Signals distilled from the latest Udemy reviews

What learners praise

Clear explanations and helpful examples.

Watch-outs

No consistent issues reported.

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Difficulty

Beginner

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Best suited for

New learners starting from zero

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