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100% OFF Game Development ★ 4.7 14,969 students 56 hours

Unreal Engine 4 C++ The Ultimate Shooter Course

Master Unreal Engine 4 by Creating a Complete Shooter Game!

Description


Please note that this course in done in Unreal Engine 4 and not in Unreal Engine 5.

This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project. Topics covered are:

  • Character creation and movement

  • Input for PC and console controllers

  • Extensive use of Animation Blueprints (and Anim Instances, their C++ parents)

  • 1D and 2D Blendspaces

  • Strafing

  • Turn-in-place

  • Aim Offsets

  • Inverse Kinematics

  • Animation Curves

  • Character lean when running

  • Crouching (with dynamic capsule resizing)

  • Turn hips while running

  • Weapon fire with recoil animations

  • Reloading

  • Weapon blast and impact particles

  • Weapon beam particles (smoke trails)

  • Bullet shell eject particles

  • Sound effects

  • Blending animations per bone, by bool, and by enum – play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)

  • Attach and equip different weapons (pistols, submachine guns, assault rifles)

  • Automatic and semi-automatic gunfire

  • Move different gun parts (the clip/magazine, and pistol slide) during animations

  • Camera zoom while aiming

  • Dynamic crosshairs that spread in reaction to:

    • Character speed

    • Weapon fire

    • Aiming

    • Jumping

  • Different crosshairs per weapon

  • Widget components, showing:

    • Item names

    • Item types

    • Ammo counts

    • Item rarity

  • HUD animations

  • Full item inventory system

  • Data tables, in Blueprints and C++

  • Curves to control:

    • Item movement during pickup

    • Color and brightness pulse for material effects

  • Material creation, including:

    • Post-process materials

    • Dynamic material instances

    • Setting material properties from C++

    • Driving material properties with curves

    • Material functions

    • Blending materials together

    • Outline effects

    • Glow/pulse effects

  • Retargeting animations

  • Retargeting whole Animation Blueprints

  • Numerous gameplay algorithms

  • Use of data structures, including:

    • structs

    • enums

    • arrays

    • maps

    • and more

  • Animation montages

  • Anim Notifies for sounds, weapon trails, and custom notifies

  • Sync markers for footsteps and sync groups

  • The course comes with a huge amount of assets, including:

    • Sounds

    • Textures

    • Particle effects

    • Meshes

  • Delegates

  • Interfaces

  • Dynamic footsteps that spawn different sounds and particle systems depending on the surface type

  • Physical materials and surface types

  • Niagra particle systems

  • Line traces

  • Enemy AI

  • Behavior Trees and Blackboard Components

  • Multiple enemy types with varying levels of Health, Damage, Size and Movement Speed

  • Headshot damage, with:

    • Higher damage for headshots

    • Number widgets that pop up and animate with bullet hits

    • Different colored numbers for headshots

  • Character and enemy health bars

  • Enemy patrol, agro, chase and attack player

  • Death mechanics

  • Stun mechanics

  • Melee attacks with melee weapon trails

  • Explosives that cause damage and death

  • Level prototyping

  • Creating full levels based on our prototypes using professional assets

  • Light baking

  • Post-process effects


Total Students 14969
Duration 56 hours
Language English (US)
Original Price ₹3,599
Sale Price 0
Number of lectures 348
Number of quizzes 50
Total Reviews 1931
Global Rating 4.72
Instructor Name Stephen Ulibarri

Course Insights (for Students)

Actionable, non-generic pointers before you enroll

👍

Student Satisfaction

94% positive recent sentiment

📈

Momentum

🚀 Surging this month

⏱️

Time & Value

  • Est. time: 56 hours
  • Practical value: 10/10

🧭

Roadmap Fit

  • Beginner → Advanced → Advanced

Key Takeaways for Learners

  • Targeting
  • Retargeting
  • Hands On
  • Step By Step

Course Review Summary

Signals distilled from the latest Udemy reviews

What learners praise

  • Hands On
  • Step By Step
  • Real World
  • Clear Explanation
  • Practical

Watch-outs

  • Old version
  • Too fast
  • Too slow

🎯

Difficulty

Advanced

👥

Best suited for

Practitioners optimizing at scale, Doers who prefer project-led learning

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